Trypophobia is a strong aversion to closely packed holes, such as lotus seed pods or Swiss cheese.

This game is for casual players who enjoy strategic puzzles and block-dropping mechanics. It’s a reimagining of the classic “four-in-a-row,” enhanced with board rotation, gravity, and special chips. Each move demands foresight not just in placing chips, but in anticipating how the board will shift and how gravity will affect chip positions after rotation. Special chips introduce new layers of strategy: destroy chips, trigger chain reactions, and reshape the game in surprising ways.

Rules:

👁️ Get four eyeballs in a row to win.

Wins are only counted after the rotation finishes. The board rotates randomly. The next 3 rotations are shown in the upper left.

Press T to toggle special chips.

💣 Bombs destroy adjacent eyeballs.

👾 Mushrooms destroy facing eyeballs. Press R to rotate.

Choose "Play Bot" to play against the AI. Choose "Pass & Play" to play against a friend. The AI can take up to 5 seconds to make a move.

When it's your turn, click the column where you want to drop your eyeball.

Credits:

Game by Dac Chartrand
Art by dackcode
Made in Godot
With help from: GDQuestfencerdevlogandich-xyzsinestesiaguy
Source code available on GitHub: https://github.com/dac514/trypophobia

StatusReleased
PlatformsHTML5, Windows, Android
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorDac
GenrePuzzle
Made withGodot, Krita
Tagsblocks, Rotation
Code licenseMIT License
Average sessionA few minutes
InputsMouse, Touchscreen
MultiplayerLocal multiplayer
Player count1 - 2
LinksGitHub, Blog

Download

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Click download now to get access to the following files:

Trypophobia on Google Play
External
Trypophobia-V1.0.5.zip 37 MB

Also available on

Development log

Comments

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Wow! This game looks really gross! I hate that! YAAAAAAAAAAAAAAY!

Ideal game for a quick daily brain workout! Thank you for adding an easy mode in latest update :D 

The updated tile preview is great and makes the game far more readable. I could imagine a „contest mode“, where you play multiple consecutive rounds against an increasing bot difficulty. Also a stats or achievement section could fit in the game, where you can see some global stats like played games, win rate, average number of turns and so on. 

That said the game is already quite fun to play! Thanks for sharing and good luck for the future development.